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Videogames assessment: Learner response

Videogames assessment: Learner response 1) Copy and paste your feedback into your blog in full (you don't need to write the mark and grade if you want to keep this confidential). WWW: This is a satisfactory response with your first main paragraph in particular offering real insight into the question. Clear focus on genre and The Sims franchise. However, it isn’t sustained or matched by the Tomb Raider paragraph in order to award a band 4/5 mark. EBI: Ideally you would want to write more than this for a 25-mark essay but I think this was partly my fault for the time I gave you for the assessment and the online nature of it. If you can write at this level and sustain it across perhaps three well-developed paragraphs then you will be looking at a top grade in future PPEs/assessments. 2) Read the  mark scheme for this assessment  carefully - in particular the indicative or suggested content. Identify  three  specific points that you could have made in your response. Use of the science

Videogames: Final Index

  Videogames: Women in videogames Videogames: Further feminist theory Learner Response: OSP assessment Videogames: Tom Raider Anniversary Videogames- Metroid Prime 2: Echoes Videogames: Henry Jenkins- fandom and participatory culture Videogames: The Sims FreePlay part 1 - Language & Audience Videogames: The Sims FreePlay part 2 - Industries Videogames: The Sims FreePlay part 3 - Representation

Videogames: The Sims FreePlay part 3 - Representation

Textual analysis Re-watch some of the expansion pack trailers and answer the following questions: 1) How do the expansion pack (DLC) trailers reinforce or challenge dominant ideologies? Reinforce dominant ideologies surrounding capitalism - the concept of working to support a high-quality lifestyle. Reinforce some gender stereotypes as the activities done by the girls and boys were typical of their respective genders: i.e. boys are in the blue rooms and females are in the pink rooms Conventional male and female representations- seen as distinctive genders, no options for androgynous or gender fluid characters. Gameplay has been feminised to appeal to the female audience 2) What stereotypes have you identified in The Sims FreePlay? gender stereotypes - binary and conventional attitudes towards gender White upper class - focus on money, financial success and renovating their homes Heterosexual relationships rather than homosexual relationships etc. 3) What media theories can you apply to

Videogames: The Sims FreePlay part 2 - Industries

The Sims FreePlay - Industries blog tasks Regulation – PEGI Research the following  using the PEGI website . 1) What is the VSC and how does it link to UK law? The Video Standards Council (VSC), also known as the VSC Rating Board, is an administrator of the PEGI system of age rating for video games. It was established in 1989, and has been responsible for the age ratings of video games sold in the United Kingdom since 2012. It links to the UK law because i n the UK, PEGI 12, 16 and 18 rated games supplied in physical form, such as discs and cartridges, are legally enforceable and therefore, cannot be sold or rented to anyone under those ages. 2) Note down the key statistics on the homepage. 12000+ games rated 8000+ apps rated 1987 member outlets 30 years in operation 3) What is the purpose of PEGI? They supply detailed consumer information surrounding the content of the game and what is featured. This helps the consumer know if the game is appropriate for their age demographic. 4) Clic

Videogames: The Sims FreePlay part 1 - Language & Audience

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  The Sims FreePlay - Language & Audience blog tasks Create a new blogpost called 'The Sims FreePlay case study part 1 - Language & Audience' and complete the following in-depth tasks. Language / Gameplay analysis Watch The Sims: FreePlay trailer and answer the following questions: 1) What elements of gameplay are shown? Autonomy - the gamer has complete control over what they do and what happens in the game; they are able to choose and alter their sims' lives depending on what they want to happen Ability to form relationships and "find true love", grow a family, explore the local town that you've constructed. Active verbs - gives the audience an active involvement in the stories created in the game. 2) What audience is the trailer targeting? A young audience 3) What audience pleasures are suggested by the trailer? Personal Identity- The game reflects the lives of the gamers, this means that gamers will see themselves reflected in the game. Personal re