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Industries- Regulation

Industries- Regulation Media Factsheet 128: 1) What is regulation and why do media industries need to be regulated? Very few industries leave the organisations or companies who operate in that sector to their own devices. Systems of the regulation are required to provide rules and regualtions to ensure that organisations operate fairly. In the media industry there are several regulatory bodies that exist to monitor the way that their industries work. 2) What is OFCOM responsible for? The OFice of COMunication (OFCOM) is responsible for regulating television, radio, telephone services and some aspects of the internet, although the areas most relevant to media students are TV and Radio. 3) Look at the section on the OFCOM broadcasting code. Which do you think are the three most important sections of the broadcasting code and why? Crime: As this is very relevant to today's day and age. Many more people are starting to commit more crimes. Fairness: There are many gend

Cultural Industries

Cultural Industries 1) What does the term 'Cultural Industries' actually refer to? Cultural Industries refers to the creation, production and distribution of products of a cultural or artistic nature. Cultural Industries include: Television, Film Productions and Music. 2 ) What does Hesmondhalgh identify regarding the societies in which the cultural industries are highly profitable? The societies in which the cultural industries are highly profitable tend to be societies that support the conditions where large companies, and their political allies, make money. These conditions being: constant demand for new products. 3) Why do some media products offer ideologies that challenge capitalism or inequalities in society? Texts tend to offer ideologies which challenge capitalism or the inequalities of gender and racism in society. This happens because the cultural industry companies need to continuously compete with each other to secure audience members.  4) Look a

Public Service Broadcasting

Public Service Broadcasting Ofcom Report: 1) How does the report suggest that TV viewing is changing? Television Viewing is changing. People are increasingly viewing content in a variety of different ways, both on the television sets and on other devices. Young adults are watching a substantial amount of non-PSB content which is resulting in behavioural issues not just in this age group but among those up to the age of 45.   2) What differences are highlighted between younger and older viewers? Viewers aged 65+ watched an average of 5 hours 44 minutes in 2016. However, in contrast, 16-24 year olds watched an average of 1 hour 54 minutes in 2016. 3) Does the report suggest audiences are satisfied with public service broadcasting TV channels? The report shows that younger people watch less television. This may suggest why audiences are not satisfied with public service broadcasting TV Channels. 4) Public service broadcasting channels are a major aspect of the UK cult

Industries: Ownership and Control blog task

Media Conglomerate research: Name of media conglomerate: News Corp Conglomerate Ownership: For being a mass media and publishing company  Vertical and horizontal integration: Su bsidiaries: Dow Jones and company, News Corp Australia, MarketWatch, HarperCollins, Storyful Synergy: News Corp Australia shares its name with the original News Corp  Diversification: Has branched into sports news (as Fox sports is an Affiliate/ Subsidiary) Cross-Media Regulation: Had a part in the phone-hacking scandal. Covered Melbourne Cup even after an animal abuse scandal I believe that governments should prevent media conglomerates from becoming too dominant because media itself is so influential and so if it were to become too dominant, society may be dealing with wars, protests and riots. The media influences one's opinion and so media conglomerates such as News Corp that have the ability to cover and produce 'unreliable' news can definitely cause p

MIGRAIN: October assessment- Learner Response

October Assessment- Learner Response 1) WWW: A very solid effort Aman. I can clearly see you have revised and are attempting to use theory in your application of analysing products. You are on the right path, with some more revision and work on exam technique you will improve in your next assessment. EBI: Revise Genre theory to strengthen this section of the exam.  Revise Stuart Hall's Reception theory and adding depth and detail to your analysis 2) Q1- Could focus on other Narrative theorists' work such as Propp and Barthes Q2- Could say more about how meanings are created in the film poster Q3- Add information about theory as this was missing Q4- Make sure my points are developed and make sense 3) Q1- I missed explaining enigma codes and including Barthe's theory Q2- Talk about the difference in ethnicities in Figure 1 and Figure 2 Q3- Elaborate more on what the genre theory is and use more key terminology Q4- Instead of just statin

MIGRAIN- Audience Theory 2

MIGRAIN- Audience theory 2 1) Social learning theory has been criticised for simplifying the causes of violence in society. Do you think the media is responsible for anti-social behaviour and violence? I think the media is responsible for anti-social behaviour and violence. Children who excessively play video games becoming addicted to it resulting in them playing the games for hours. This not only increases the chances of anti-social behaviour (them not physically socialising with family and friends etc.), but also increases their chances of being aggressive towards others.  Another important distinction  relates to the types of violence displayed on the media. Most of the effects of media violence relate to the development, over-learning and reinforcement of aggression-related knowledge structures, including hostile attribution bias, aggressive actions against others, expectations of violence, positive attitudes towards violence and the belief that violence is acceptabl

MIGRAIN: Audience Theory 1

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MIGRAIN: Audience Theory 1 1) Read this  Mail Online article about the effects of video games . How does this article link to the hypodermic needle model?  Playing a violent video game for just an hour over a three-day period is enough to increase aggressive behaviour, according to a new study.  Prof Bushman said: 'People who have a steady diet of playing these violent games may come to see the world as a hostile and violent place. This links to the hypodermic needle model as these video games inject violent and aggressive behaviour into the audience which can have a dangerous effect on us.  Professor Bushman also compares the effect to smoking: 'It's important to know the long-term causal effects of violent video games, because so many young people regularly play these games.  'Playing video games could be compared to smoking cigarettes. A single cigarette won't cause lung cancer, but smoking over weeks or months or years greatly increases the risk.